![]() ![]() This is an ironic means of realizing the motivations of “heroes” in a fantasy setting. Those troops must be encouraged to explore, attack specific targets, or defend specific targets by assigning those goals with “encouragements” that come in the form of the currency of adventurers of this sort: treasure. In other words, you don’t build a unit of rangers, clerics, or wizards and then issue them commands that they blindly follow. The central conceit of majesty is that authority is derived from economy, which means that (unlike in other real time strategy games that diversify resource management and presume that once you have spent the resources to build troops that those troops will do as they are told) in this game your “loyal” followers are only loyal if you have the cash to buy those loyalties. Indeed, economy is the central focus, not only in the ultimate goal of building an army sufficient to completing the goals of any given mission in the game but also in issuing orders to those minions as well. This isn’t riotously funny stuff, but it is often chuckle worthy and forcing the player to crack a smile once in awhile in a more didactic, strategic game of this sort serves as a nice break between some often challenging scenarios.Īs noted, though, what is interesting about Majesty 2 is not especially its commitment to storytelling or humor but its commitment to developing the resource building mechanics that are often at the heart of combat simulations into a compelling and reasonable gameplay mechanism. ![]() The game doesn’t take itself terribly seriously and mission briefings are sometimes marked by clever bits of dialogue. Narrated by a Sean Connery sound-alike, fantasy inspired mission goals (build up your forces to defeat a slumbering giant before he awakens, gather enough gold from local rogues to fuel your war machine, defeat minotaurs that threaten your borders, etc.) are dictated in a whimsical way by this often pithy advisor. The game has a charming presentation in this regard. The player will play through a number of scenarios and maps that allow him or her to practice building an economy and developing resources to complete minor goals before taking on this central threat to the kingdom. In the game, the player takes on the role of the ambitious ruler of a kingdom charged with developing enough power and resources to take on a demon that has been terrorizing the land since his unfortunate release. Instead it serves to describe the setting of the game as a medieval version of a real time strategy game. ![]() The reason for the word “fantasy” in the title is, of course, not actually related to an improbable economy. It is ironic that Majesty 2‘s subtitle is The Fantasy Kingdom Sim, since it simulates economy much more realistically than most games of this type often do. ![]()
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