You already have mapped to your player model. It will overlay the texture over whatever texture Where X is from 1 to 4, where 1 is the highest grade armor (mese). armorhelmetX armorchestX armorbootsX armorshieldX. Sie bentigen ein Spiel oder eine Modifikation, die einem Spiel Rstungen hinzufgt. ARMOR pack for your gameplay Information This mod provides ARMORS to your gameplays, such like shields, gloves, wielded, helmet, chestplate, leggings and boots. If you need a texture, just use the traditional model To turn your craftitem into armor simply add one of the following to the groups in the node definition. Armor/de - Minetest Wiki Armor/de < Armor Sprache: English Deutsch Bahasa Melayu Rstung Rstung ist kein Bestandteil des Standardspiels. Texture is optional, so you can use it for magic items like say a magic Will work just fine for, say, magic earings of protection. Has a focus on being fun, user-friendly, stable, and minimalist but featured. A slot can be anything, for example 'earings' A survival game with new depth, mechanics, biomes, mobs and many essential additions. The 'standard' slots are head, torso, arms, legs, feet, but It uses 'slots' essentially an armor cannot be equipped in a slot that isĪlready occupied. Usage Groups are stored in a table, having the group names with keys and the group ratings as values. (You must not be pointing at any object). Groups define the properties of a thing (item, node, armor of entity, tool capabilities) in such a way that the engine and other mods can can interact with the thing without actually knowing what the thing is. It doesn't contain any actual armors, just an api for creating them. It does not require minetest game (or really any game or mod), and is intended to be simple, easy to understand, and flexible enough to support non-standard sorts of armor (e.g.
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